This newest update includes a number of fixes, improvements and enhancements for modders. Sins of a Solar Empire: Rebellion 1.94 Touches Down 12:58:00 PMIronclad Games and Stardock are happy to announce the release of Sins of a Solar Empire: Rebellion version 1.94 today on Steam and GOG. In other words, a well-designed (hard but learnable) campaign could help entice more people to play online, which would be excellent IMO - but I don't know how much the devs care.Of course there will always be those who'll always prefer single-player so they can watch the AI suicide thousands of ships into their starbases. And if it were made even a little challenging to people like us, it would probably be virtually impossible for the masses who play only single-player.Īt their current skill level, at least.However, a 'harder' campaign mode combined with good strategic coaching from instructors or heroes in-game might help average players up the learning curve enough such that they wouldn't be completely trounced in MP the first couple times they play, which could prevent some of them from permanently going back to single-player in despair. But even still, for any player who has any MP experience (most of the regulars on this forum), any of this would probably be trivially easy. Campaign mode should be significantly different from what could have been a series of random-small or random-medium maps. To make it halfway worthwhile, I think they'd have to make up new victory conditions so it isn't just 'expand, then kill every enemy planet'. For instance, campaign-based victory conditions could be something like: retain control of planet X for 40 minutes, prevent the destruction of starbase X, achieve an income of X credits per second, etc. For each race, against any sort of AI, the same basic strategy will probably be used. I think any sort of 'campaign mode' would get repetitive very quickly. I don't know if any of the Sins of a Solar Empire creators will ever read this but if some do I urge them to make this dream possible. But a dedicated Sins player would play as I would.Īll the races would have the same story in the campaign but you play through their eyes. I have to say it would be boring to build a massive trade republic. I just feel that Sins of a Solar Empire doesn't have enough story to it, yes it may suck building your massive Vasari Armada only to have it destroyed by the unknown enemy or being exiled by the ignorant Traders. Maybe even spend hours settling the minor disputes and the rise of Trade Coalition, All leading up to the colliding of the three races. I think a dedicated player should be allowed to live through the fall of the Vasari Dark Empire.Įxperience the exile of the Advent and the return. I think in the next expansion, Sins should have a campaign for each of the three races. If you are tired of fighting it out on alien planets but instead want to witness spectacular battles between huge galactic battle fleets, then this is your type of game.
That is the best analogy I can think of right now.For those of you who are unfamiliar with the series, Sins of a Solar Empire is basically a large RTS type of game based in outer space. Imagine you were at school or work, you don't really want someone to go around and scream that you shit yourself do you? You didn't do it but people will still look at you funny for a long time. Just shouting it is a virus without understanding the true workings of it only goes to blemish the name of MrAntiFun when in fact nothing is wrong and it leads to the spread of untrue rumors.
Except here it is injecting not viral code but code to create a certain action in the game like god more or infinite resources. As I said it just looks like one to antivirus programs because it injects codes into other programs, like a virus would do to self replicate and ruin your pc. There are thousands of us using his trainers if there really were viruses trust me we would know right away. Click to expand.Just don't presume that they are viruses because of your antivirus software.